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Motion Capture, Real-Time Face Animation and More: Here's What You Missed at ACM Siggraph 2019!

Motion Capture, Real-Time Face Animation and More: Here's What You Missed at ACM Siggraph 2019!

2019 is the second year when INDE has presented its R&D activity and products for peer-reviewed submissions at SIGGRAPH, the leading scientific conference in the field of computer graphics and interactive techniques. Last year, BroadcastAR, our core product, was exhibited in the Immersive Pavilion while this year we introduced the latest interactive version of HeroMirror in the Poster session.

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We Saw the Future of Augmented Reality in a Field in 2011 and it Blew Our Minds

We Saw the Future of Augmented Reality in a Field in 2011 and it Blew Our Minds

Technology. The empower of people, the future of all and most importantly the creator of hilarious entrepreneur folklore since the establishment of the computer. The stories that often accompany tech advances are usually too fantastical to take seriously.

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T-Rex Revealed: The story from a different perspective

T-Rex Revealed: The story from a different perspective

When we were tasked to create an “invisible” exhibition themed around recent scientific findings on dinosaurs and T-Rexes in particular, we were excited to work on an educational application that teaches kids about these fascinating creatures in a visual way. We were prepared to work on a large scale but fundamentally simple Augmented Reality application that uses target images to position the content and track the space to keep the content in place.

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Broadcast Augmented Reality 2: The live experience

Broadcast Augmented Reality 2: The live experience

When we were creating the first BroadcastAR experience way back in 2011, we aimed for an application that provides a great interactive experience to the audience with no barrier to entry. The key was to have immersive, close to photorealistic content that allows the viewer to forget about what is really going on in the background.

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