9+3 essential Terms you need to know in Augmented and Virtual Reality

As we head towards 2017 we see the conversation around Augmented Reality and Virtual Reality seep into the mainstream. The problem, as always with new technology, is that 90% of the knowledge lays with 10% of the people. This unfortunately makes for a lot of confusion given that advertising agencies are not equipped to produce, clients are not educated on how to brief their agencies and institutions such as theme parks, aquariums and museums don’t have the in-house resource to explore their alternatives.

Ironically, given the desperate need to separate the two industries by the players involved, in terms of content production there are huge similarities between Augmented Reality and Virtual Reality. Sadly neither industry seems to try to dispel this myth.

In an effort to further the conversation here are the first 9 terms you’ll hear and what they mean in the increasingly exciting world of augmented reality and virtual reality. Much more to follow over the coming weeks. 

Marker / Trigger

Commonly used to describe the design / print material that “triggers” the 3D content to appear when you point your mobile device at it. Applications on mobile devices require a trigger to know when/where to place the content so a print marker locks it to its position. Print markers can be books, stickers, posters, billboards or any printed material placed anywhere in the world.

Live demonstration of our Augmented Reality experiences for education, entertainment and advertising, with our CEO Alex Poulson on stage at the Gadget Show Live! The Guinness World Records book is brought alive with INDE's MobileAR experience using a tablet, meet the world's smallest man in 3D as the device recognizes the pages of the book. Learn about what we are developing for the educational industry using AR: the idea of triggering artifacts inside a classroom environment... Watch INDE's large-screen Augmented Reality (BroadcastAR and LiveAvatar) demo at the Gadget Show: https://vimeo.com/162358752

Render Engine

3D is delivered by a system that either "pre-creates" or "live-creates" the content. All augmented reality experiences that require the display of 3D content will need one. Engines such as Unity and Unreal are two of the chosen programs for the AR industry.

Motion Capture

Motion capture has been used in animation studios around the world for many years. Using either a suit with sensors attached or a multi-camera system that measures the movement a la avatar, we can measure the movement of a human being and then take that data use it to control and move a humanoid character.

GPS Trigger

We could describe the intricacies of this technology but there’s one simple way: Pokemon Go. Developers of the application plot points on a map which tells the application where in the world to show the 3D content. Pokemon Go was simply checking the map and then deciding when and what to show on each person’s device.

INDE partners with BBC / 20th Century Fox and Visit Isle of Wight to create one of the first location-specific augmented reality applications for the upcomin...

Live Render

3D content comes in two distinct forms. Live Render is a slightly lower quality but highly interactive version of 3D. Effecitvely the computer is “creating” and displaying the content in real time, as it would in a game. This allows it be changed in real time as circumstances change around it.

Pre-Render

Pre-render is the polar opposite of live render. To put it simply pre-render like a roll of film, i.e it runs along a defined sequence and cannot be changed in real time. Because it has been pre-rendered, it generally will be of a slightly higher quality in terms of textures, colours etc.

Let's face it, competition among retailers is fiercer than ever, and - understandably - retailers are very demanding with shopping malls when it comes to gen...

Gesture Control

The ability to recognise and interpret movements of the human body in order to interact with and control a computer system without direct physical contact. Kinect is a good example of a camera that recognises the movements of a user and allow them control content accordingly.

Mobile AR

A catch-all term for an augmented reality experience that has been created for mobile devices such as iOS and Android. These experiences are delivered through an application that is downloaded from the device app store. The app opens the mobile device camera and uses it to trigger content through “markers” outlined above.

The T-Rex Revealed MobileAR experience makes it possible for huge crowds to learn about dinosaurs in a very unique and entertaining way, using their smartphone or tablet, Android or iOS. By pointing the device to certain images or objects various 3D animations are triggered, including life-size dinosaurs and interesting scientific information about these amazing creatures that once walked the Earth. T-Rex Revealed for mobile devices will be available to education, entertainment and retail spaces around the world in the coming months, tuning host venues into really popular destinations. Augmented Reality is an incredibly valuable tool, a new way to educate people about history, about the natural world, about everything they ever dreamt of experiencing but never could. It is about recreating situations and environments that train, educate, inform and entertain by experiencing them first-hand.

Mixed Reality

A slightly confusing term that sees it origins not in augmented reality or virtual reality but in the marketing departments of Microsoft. Mixed Reality is simply Augmented Reality by another name - i.e the fusion of digital objects in a real world view. Simple huh?

When we got our HoloLens development kit from our US office, we immediately went and put one of our dinosaur pets into it to see what it looks like... As you...

Computer Vision

The official description? The automatic extraction, analysis and understanding of useful information from a single image or a sequence of images. The description for the rest of us? Software can allow a camera to see and assess the world around it.

Examples of INDE face, age, gender and emotion tracking systems @indestry.com

360 Video

The source of an increasing amount of confusion as VR begins to be discussed in meetings. 360 video is created using a rig of cameras that are positioned to record all around them. Each feed of video is then stitched together using software to create your ability to view “all around” you. It is not 3D, it is not adjustable or really very explorable.

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3D Film (stereoscopic)

Up there in “most misunderstood” terms in AR and VR right now, often lumped in with 360 video even though it has little similarity to the technique. 3D film is effectively stereoscopic which means that content has been created to appear three dimensionally when using glasses commonly found in cinemas worldwide. It is created using a process by which two photographs of the same object taken at slightly different angles are viewed together, to create an impression of depth and solidity.

For more informations and video download please visit: http://www.svoigt.net/index.php/broken or http://davidshelton.de/blog/?p=44#respond Broken is a story of two Robots living behind a television screen. When the big screen accidentally gets destroyed by a loose pipe they get confronted with the world outside. This does not only bring the excitement of new freedom, but comes with unsuspected dangers as well. Created together with David Shelton and Stefan Weinberg at the FH Mainz, Germany (2008/2009). Software used: 3ds Max, Maya, After Effects & Photoshop
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8 key things to know about Augmented & Virtual Reality