HOLOLENS AUGMENTED REALITY WORKSHOPS NOW AVAILABLE WORLDWIDE

 

INDE, an award-winning augmented reality development company since 2011, is proud to announce the arrival of its new Microsoft HoloLens workshops available to public and private institutions worldwide from July 2016.

The group workshops are designed to offer businesses and educational institutions a chance to learn more about the HoloLens and its potential application within training, education, marketing and more with a hands-on approach and live demos. Packages begin from 950 GBP / 1250 USD per session.

The sessions are held on client business premises and hosted by INDE’s management team including Director of Product, CTO and more. The INDE team's unique position at the centre of AR gives it a valuable insight into the future of augmented reality and mixed reality that will be delivered by wearable glass devices such as Microsoft HoloLens, Magic Leap and many more. 

INDE develops award-winning interactive and immersive products and experiences in entertainment, education and advertising. We develop using emerging technologies - augmented reality, motion capture and computer vision - to create next-generation platforms that change the way people interact with digital content.

Since 2011 we have launched augmented reality systems on every continent for clients such as American Express, 20th Century Fox, National Geographic, Coca-Cola, WWF, Smithsonian Institution, Universal Studios, BBC Worldwide, GE and Guinness Book of World Records amongst others. Learn more at www.indestry.com

An outline of the programme is available below. 

To book a session or to learn more contact: hello@indestry.com

Introduction to Mixed and Augmented Reality
What is AR/MR
How does it work
Evolution of AR
Video Examples of Commercial Application

Introduction to HoloLens device
How it works
Hands on Examples
Group Test / Participation

Core Features
An outline and demonstration of the funcitonality currently offered by Microsoft HoloLens

World coordinates

Gaze input

Gesture input

Voice input

Spatial sound

Spatial mapping

User Experience
Insight into a user experience
Differences to conventional user experience design
Live Examples of User Experience

Technical
Core technical Features Outline

Commercial Applications
Industry Sectors
What does this mean for my business?
Who is already in AR/VR in my vertical?